Scaling Liveheats into a global competition platform for sport communities

My role

Head of Design, part of the founding product–engineering–design trio shaping the core platform from side project to global SaaS business.

Scope

End-to-end product design across organiser, athlete, and spectator experiences, supporting the evolution of Liveheats from an early-stage product into a global competition platform used by sporting organisations worldwide.

Snapshot

Liveheats is a real-time competition management platform powering surf, skate, snow, and ocean sports events globally. It replaces fragmented, manual competition workflows with a unified system for registrations, heat draws, live scoring, rankings, and publishing results across events.

The product enables organisers to run entire competitions end-to-end—from athlete registration to live judging and rankings—on a single connected platform.

My journey:

  • Core member of the founding product trio (product, engineering, design)

  • Led key UX transformation that enabled product adoption across global sport organisations

  • Improved core workflows for competition setup, live scoring, and results publishing

  • Contributed to regaining customers from competitors through improved usability and trust

Situation

Liveheats began as a side project helping sporting organisations manage competitions and live scoring.

Early traction was strong, but the product experience was not yet scalable:

  • Complex setup flows limited adoption beyond early users

  • Inconsistent UX across competition types created friction

  • Mobile and real-time experiences were not fully optimised

  • Some users moved to competitors with similar workflows

At this stage, the product was at a tipping point:
either evolve the UX into a scalable system or remain a niche tool.

Opportunity

The opportunity was to evolve Liveheats from a functional event tool into a trusted competition platform that could scale across sports, organisations and markets.

That meant designing for the pressure and complexity of live competition:

  • Support real-time scoring with zero tolerance for confusion or delay

  • Make live scoring usable in unpredictable, real-world event conditions

  • Allow organisers to build and manage complex heat structures quickly

  • Make judging feel fast, reliable and low-friction on mobile devices

  • Ensure results flow seamlessly into rankings and event publishing

  • Create flexible patterns that work across different sports, rules and formats

The challenge wasn’t simply making the product easier to use — it was creating a system sophisticated enough to run complex competitions, while feeling simple enough for anyone to pick up.

Approach

1. Mapping real-world competition workflows

A key early step was deeply understanding how competitions actually run:

  • How heats are structured (rounds, divisions, seeding)

  • How judges interact with athletes in real time

  • Where delays and errors typically occur (missed scores, timing mismatches)

  • How organisers mentally track progress during live events

This helped translate messy, real-world processes into structured product flows.

2. Designing for high-stakes real-time interaction

Live scoring environments are unforgiving—every interaction matters under time pressure.

Core design principles included:

  • Speed over decoration → every interaction optimised for rapid input

  • Clarity over flexibility → reduce ambiguity in scoring states

  • Single source of truth → eliminate mismatched versions of results

  • Immediate feedback loops → judges, announcers, and spectators see updates instantly

This directly supported Liveheats’ live scoring system where judges enter scores on phones/tablets and results propagate instantly across roles and audiences.

3. Building scalable systems for organisers

Beyond scoring, organisers needed control over entire competitions:

  • Event creation and configuration

  • Heat draw generation and scheduling

  • Athlete registration flows

  • Rankings logic and publishing

The design challenge was ensuring:

  • Complexity is available, but not overwhelming

  • Defaults handle 80% of use cases

  • Advanced configuration remains accessible without breaking simplicity

4. From standalone events → connected ecosystem

A major evolution was shifting Liveheats from “event tool” to a connected system:

  • Registrations feed directly into divisions

  • Heat draws automatically generate from entries

  • Results automatically update rankings

  • Events publish live updates for audiences

This required strong information architecture thinking—ensuring data flows cleanly across modules without manual intervention.

Solution

Evolved Liveheats into a more structured and usable platform by:

  • Redesigning core competition setup flows for simplicity and repeatability

  • Improving live scoring experience for real-world event environments

  • Standardising key interaction patterns across competitions and sports types

  • Strengthening mobile and responsive usability for organisers on the field

  • Creating a more coherent end-to-end experience from setup → live event → results

This helped transition Liveheats from an early MVP into a scalable SaaS platform.

  • Improved usability of core competition setup and live scoring workflows

  • Reduced friction for organisers managing real-time sporting events

  • Enabled platform scalability across multiple sports and organisation types

  • Helped transition Liveheats from early-stage product to global SaaS platform

  • Strengthened product consistency during a period of rapid growth and change

“The LiveHeats platform made an enormous difference at the Aussies this year. It’s an event that has more than 7,000 competitors and 600 officials which is a mammoth scale to coordinate the administrative side and results.”

SLSA’s National Sport Manager, Wayne Druery

What I learned

  • Designing for live environments is fundamentally different from standard product UX.

  • Systems thinking is critical when product modules are deeply interconnected (registration → scoring → rankings).

  • The best design work often comes from deeply understanding human behaviour under pressure.

  • Simplicity is not visual—it’s reducing cognitive load in high-stakes moments.

  • Early-stage product design is as much about shaping the system as shaping the UI.

Outcome

1,000+

organisations globally

15,000+

events powered

500K+

athletes on the platform

Backed by leading sports and tech industry investors and professional athletes.

Scaling a startup means knowing what to simplify, what to systemise, and what not to overbuild.